
- FOR HONOR WARMONGER UPDATE
- FOR HONOR WARMONGER PATCH
Orochi’s Top Heavy Finisher Feint to Guard Break does not work if you are trying to roll away. Peacekeeper’s 2nd Light isn’t dodgeable when getting hit by the initial Light attack. Decrease duration to 10 seconds when exiting Revenge (from infinite). Decrease duration to 15 seconds on Revive (from infinite on Spawn and Revive). Decrease heals to 10 Health per execution (from 15). Decreased heals to 3 Health per second (from 5). Decreased heals to 3 Health per tick, for a total of 84 HP (from 5 per tick for a total of 135). Decreased Stamina regeneration to 1 when killing a Soldier (from 2). Decreased heals to 1 Health when killing a Soldier (from 2). Now gives 30% damage reduction (from 4 different values depending on Health thresholds). Condition is now “<50 Health” (from a large variety of Health thresholds). Decreased damage resistance to 15% (from 20%). Increased costs to use to 25 Health (from 20). Increased minimum Health to use to 26 (from 21). Decreased Shield duration to 15 seconds (from infinite). Reduced spawning to 75 Health (from 100). No longer reduce the stamina regen cooldown. No longer stuns, blinds or causes stamina damage. Now causes a Medium Reaction (from Light). Increased Top Heavy finisher to 900ms (from 800ms) and is now Unblockable. Increased Top Light finisher to 500ms (from 400ms). Increased 2nd Light in Chains to 500ms (from 400ms). Shoves no longer have Uninterruptible Stance (on either Dodge or Chain versions). Superior Block Dodge Lights no longer guarantee Palm on hit. Increased Neutral side heavies to 900ms (from 700ms). Increased Neutral top heavy to 800ms (from 600ms). Guard Break has been standardized with other heroes to allow 800ms attacks to land. Increased Chained Heavy to 700ms (from 600ms). Stab recovery is slightly longer (so that attempting a second Stab immediately after a Stab will lose cleanly to an opponent’s Light Attack). Please see the For Honor Competitive Information Hub created and maintained by top players on the r/CompetitiveForHonor subreddit. Zone Attacks are now more comfortable to performĭeveloper Comments: There are a lot of additional damage, stamina, and minor timing changes made to make the above happen. This affect Peacekeeper’s Light and Zone, Lawbringer, Orochi, Shaolin. Opening Light attacks that were faster than 500ms are now 500ms. This affects Peacekeeper, Shaman, Valkyrie, Tiandi, Conqueror, Gladiator, Raider, Nuxia. Dodge Attacks that were 500ms are now increased to 533ms.
Light Light Chains can now be Dodged out of (due to branching timing changes). Light Stamina Costs are now generally 12 (from 6). Now there is no extra stamina cost on Miss, Block and Parry. Heavy Finishers generally are now frame advantaged (to incentivise following through with your Heavy Chain Finisher). Light Attacks generally are now frame disadvantaged (to weaken “Light Spam”). Generally, Heavy Finishers damage stays high to incentivise following through with your Chains. Generally, counter-attack tools damage is reduced. Generally, Light Attack damage is reduced. As a result, feints are also more believable. As a result, for all fight moves, the first 100ms of animation and user interface are consistently skipped over the network (whether delayed or buffered). Removed the visual variability of opponent’s fight moves speeds caused by timing of the inputs. New system makes fight moves look consistently faster over the network:. FOR HONOR WARMONGER UPDATE
Known Issue: Campaign completion rewards are missing for the WarmongerĬORE COMBAT UPDATEThe Core Combat Update is a global series of improvements that affects all fighters, consisting of the following improvements: Not only can they isolate a target with a dark power named Corruption, they also have enhanced Light Attacks mixed up with strong Claw Attacks to put pressure on their opponent. Wielding the elegant flamberge, they are determined to punish those who refuse to join their cause. NEW FIGHTER: WARMONGER The Warmongers share ties with the Blackstone Legion, but have greater ambitions.
FOR HONOR WARMONGER PATCH
For Honor August 6 update patch notes and overview: Head on below for the patch notes and overview. While Ubisoft Montreal has switched off the For Honor servers for some much-needed maintenance, the studio has also released the For Honor August 6 update that brings it to v2.20! This brings The Warmonger and Core Combat changes.